Update - 2023-03-12 - Late Game Flow
Nikhil Murthy's Syphilisation » Devlog
The late game flow is now mostly where I want it. Actions on cities will immediately take fabric now.
I also:
- Inverted the currencies that camps will accept
- Shared the timer between the anomaly and the quest and removed quest production requirements.
- Set conversations to sometimes just give you points.
- Added new wonders.
- Upgraded the fact screen.
- Added a minimap option for fabric.
- Added assorted fixes and QoL updates
I'm gong to focus on pollution and spirituality for the next sprint. Both of them feel too understated at the moment. I have some minor features and a lot of QoL stuff left to put in, but the pollution mechanics should be the last of the fundamental changes.
Files
nikhil-murthys-syphilisation-win.zip 165 MB
Version 58 Mar 12, 2023
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Nikhil Murthy's Syphilisation
A postcolonial 4X game.
Status | In development |
Author | Why Not Games |
Genre | Strategy |
Tags | 2D, 4X, Board Game, Historical, Turn-based Strategy |
More posts
- v0.72 UpadteNov 26, 2023
- Camp Update - 2023/10/22Oct 22, 2023
- Syphilisation Update - 2023/08/14Aug 14, 2023
- Syphilisation Update - 2023/07/08 - Flow and Clarity Updates.Jul 08, 2023
- Syphilisation v0.52 - Conversation UpgradeApr 29, 2023
- Syphilisation v0.500Apr 02, 2023
- Update - 2023-02-24Feb 24, 2023
- Update - 2023-02-18Feb 18, 2023
- Update - 2023-02-12 - Camp StabilityFeb 12, 2023
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