Syphilisation Update - 2023/07/08 - Flow and Clarity Updates.
I wanted to make a number of the systems of the game clearer for the player with this update.
- The game now clearly explains camp growth and what caused it. This is key to understanding the favor system and keeping your citizens happy and so keeping control over regions.
- The home region now tends very strongly to the player. This makes sure that all of the players are able to do something productive throughout the game.
- The responsibility trigger now shows up even if you only have a single region. This just seemed clearer to me than requiring a second region for it.
- Inspecting preserves / cities is more descriptive now and tracks favor changes. You can also see current actions by inspecting the tile.
- Fixed quest state indicators.
- Relationship metrics are now visible when the game asks you to choose a response to another player. Conversation results now also show the metrics and other results clearly.
- Better detailed the tech level and the requirements to get to the next level.
- Bundled inspiration results together. This vastly reduces the amount of clicking in the late game.
- Notify the player of autonomous production from camps not directly under their control.
There are also a few minor bugfixes and quality of life updates. The AI should also be more productive now, especially when it comes to managing autonomous production.
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Nikhil Murthy's Syphilisation
A postcolonial 4X game.
Status | In development |
Author | Why Not Games |
Genre | Strategy |
Tags | 2D, 4X, Board Game, Historical, Turn-based Strategy |
More posts
- v0.72 UpadteNov 26, 2023
- Camp Update - 2023/10/22Oct 22, 2023
- Syphilisation Update - 2023/08/14Aug 14, 2023
- Syphilisation v0.52 - Conversation UpgradeApr 29, 2023
- Syphilisation v0.500Apr 02, 2023
- Update - 2023-03-12 - Late Game FlowMar 12, 2023
- Update - 2023-02-24Feb 24, 2023
- Update - 2023-02-18Feb 18, 2023
- Update - 2023-02-12 - Camp StabilityFeb 12, 2023
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