This is a streamlining patch as I get the numbers and flow right for the camp update. I'm still polishing this, so please tell me if you run into anything that...
This is the first of probably two updates to the camp system and industry as a whole. I've given the camps names and a bit of personality in order to make them...
There are lots of small fixes in this one. I've updated a lot of text to be clearer for new players and added more tutorial tips around the game. I've also adde...
I wanted to make a number of the systems of the game clearer for the player with this update. - The game now clearly explains camp growth and what caused it. Th...
The major change of this update is a restructure of the conversation options in the game. I've been working on getting the number of campaigns in an average gam...
I built Syphilisation with the aim of making a postcolonial 4X game. Taking an ideological lens to an established genre allowed me to derive novel mechanics and...
The late game flow is now mostly where I want it. Actions on cities will immediately take fabric now. I also: - Inverted the currencies that camps will accept -...
Syphilisation is now stable (?) up to turn 100. There are a bunch of small quality of life changes that I have listed, but it pretty much works for the full pla...