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Recent updates

v0.72 Upadte
This is a streamlining patch as I get the numbers and flow right for the camp update. I'm still polishing this, so please tell me if you run into anything that...
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Camp Update - 2023/10/22
This is the first of probably two updates to the camp system and industry as a whole. I've given the camps names and a bit of personality in order to make them...
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Syphilisation Update - 2023/08/14
There are lots of small fixes in this one. I've updated a lot of text to be clearer for new players and added more tutorial tips around the game. I've also adde...
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Syphilisation Update - 2023/07/08 - Flow and Clarity Updates.
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I wanted to make a number of the systems of the game clearer for the player with this update. - The game now clearly explains camp growth and what caused it. Th...
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Syphilisation v0.52 - Conversation Upgrade
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The major change of this update is a restructure of the conversation options in the game. I've been working on getting the number of campaigns in an average gam...
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Syphilisation v0.500
I built Syphilisation with the aim of making a postcolonial 4X game. Taking an ideological lens to an established genre allowed me to derive novel mechanics and...
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Update - 2023-03-12 - Late Game Flow
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The late game flow is now mostly where I want it. Actions on cities will immediately take fabric now. I also: - Inverted the currencies that camps will accept -...
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Update - 2023-02-24
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Syphilisation is now stable (?) up to turn 100. There are a bunch of small quality of life changes that I have listed, but it pretty much works for the full pla...
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