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Nikhil Murthy's Syphilisation
A postcolonial 4X game. · By
Why Not Games
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14 days ago
This is a streamlining patch as I get the numbers and flow right for the camp update. I'm still polishing this, so please tell me if you run into anything that...
Camp Update - 2023/10/22
49 days ago
This is the first of probably two updates to the camp system and industry as a whole. I've given the camps names and a bit of personality in order to make them...
Syphilisation Update - 2023/08/14
Aug 14, 2023
There are lots of small fixes in this one. I've updated a lot of text to be clearer for new players and added more tutorial tips around the game. I've also adde...
Syphilisation Update - 2023/07/08 - Flow and Clarity Updates.
Jul 08, 2023
I wanted to make a number of the systems of the game clearer for the player with this update. - The game now clearly explains camp growth and what caused it. Th...
Syphilisation v0.52 - Conversation Upgrade
Apr 29, 2023
The major change of this update is a restructure of the conversation options in the game. I've been working on getting the number of campaigns in an average gam...
Apr 02, 2023
I built Syphilisation with the aim of making a postcolonial 4X game. Taking an ideological lens to an established genre allowed me to derive novel mechanics and...
Update - 2023-03-12 - Late Game Flow
Mar 12, 2023
The late game flow is now mostly where I want it. Actions on cities will immediately take fabric now. I also: - Inverted the currencies that camps will accept -...
Update - 2023-02-24
Feb 24, 2023
Syphilisation is now stable (?) up to turn 100. There are a bunch of small quality of life changes that I have listed, but it pretty much works for the full pla...
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